Tuesday, September 28, 2004

Intelligent RTS

Imagine an RTS where the sprites made more intelligent decisions. hitpoints barely exist, but other factors take their place, like how much cover they have, individual unit's morale, etc. Individual units may not fight to the death, depending on their morale, they might just surrender... or surrender to you.

Also, the final battles aren't the hardest, the turning point battle is.

The game doesn't end when you lose battles, only when you are completely destroyed.

Users can zoom in on the battleground to the point that each soldier has a different expression.

Destroyed things always leave ruins.

Outer space is a secondary battleground with realistic simulation of physics and battle.

The game is completely mod-able. Anyone can create any campaign of any kind if they so desire. They can add their own cut scenes too.

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